![]() With the GRP, I can instakill almost every zombie in the game by hurling them into any of the gratuitously common spiked walls in the game (a horrifying safety hazard for UJC workers but a delightful mechanic for gamers). It takes a lot of effort, risk, time and ammo to kill zombies with conventional combat. Here was my dilemma, if you could call it that: Do I spend all my precious credits making a bunch of mediocre guns I can’t find ammo for? Or do I focus on buffing my small collection of free weapons to fight the progressively tougher and scarier zombies? It was a no-brainer - especially when it came to the GRP. ![]() And there are the books, a wii on-rails shooter, a pretty good mobile game (that I cant find anymore) and some comics. ![]() (Its a side story to Ds2, but do base game first) Ds3: Yes, a full story expansion, as well as suits / weapons, do vanilla story first then dlc. This made it difficult for me to experiment with different weapons because nearly all the obtainable guns have to be crafted at significant cost. Ds2: Same as Ds1 but has a dlc that isnt available on pc. All zombies have a hardy resistance to gunfire, ammo is scarce and resources are hard to come by. ![]() But while playing, it can feel like “The Callisto Protocol” focused on the game’s melee system to the detriment of other mechanics. ![]()
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